//-----------------------------------------------------------------------------
// Bend2D - Physics Engine
// Roberto Bender <beto.bender@gmail.com>
// Description: 
// Date: 18/03/2010
//-----------------------------------------------------------------------------
#include "fastcast.h"
using namespace bend2d;

FastCast::FastCast() :
    m_World(NULL)
{
}

void FastCast::SetWorld(World* world)
{
    m_World = world;
}

World* FastCast::GetWorld()
{
    return m_World;
}

FastCast::FastCastList::iterator& FastCast::GetFastCastIterator()
{
    return m_Iterator;
}

bool FastCast::IsMoveable() const 
{ 
    return false; 
}

bool FastCast::IsDrawable() const 
{ 
    return false; 
}

bool FastCast::IsDurable() const 
{ 
    return false; 
}

bool FastCast::IsBoundary() const 
{ 
    return false; 
}

bool FastCast::IsPhysicable() const 
{ 
    return false; 
}

bool FastCast::IsCollidable() const
{
    return false;
}
